[gd_scene load_steps=6 format=2]

[ext_resource path="res://player_2ndv.gd" type="Script" id=1]
[ext_resource path="res://_blender_/PruittIgoe.obj" type="ArrayMesh" id=2]

[sub_resource type="SpatialMaterial" id=1]

render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.863281, 0.555253, 0.330475, 0.817647 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo" ]

[sub_resource type="PlaneMesh" id=2]

custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0

[sub_resource type="SpatialMaterial" id=3]

render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.406799, 0.484375, 0.363281, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo" ]

[node name="WorldEnvironment" type="WorldEnvironment" index="0"]

environment = null
script = ExtResource( 1 )

[node name="pruittigoe" type="MeshInstance" parent="." index="0"]

transform = Transform( 5, 0, 0, 0, 5, 0, 0, 0, 5, -0.16089, 0, 0.166216 )
layers = 1
material_override = SubResource( 1 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 2 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
material/7 = null
material/8 = null
material/9 = null
material/10 = null
material/11 = null
material/12 = null
material/13 = null
material/14 = null
material/15 = null
material/16 = null
material/17 = null
material/18 = null
material/19 = null
material/20 = null
material/21 = null
material/22 = null
material/23 = null
material/24 = null
material/25 = null
material/26 = null
material/27 = null
material/28 = null
material/29 = null
material/30 = null
material/31 = null
material/32 = null
material/33 = null
_sections_unfolded = [ "Geometry", "Transform" ]

[node name="ground" type="MeshInstance" parent="." index="1"]

transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, -0.1, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "Transform", "material" ]

[node name="Camera" type="Camera" parent="." index="2"]

transform = Transform( 0.0643561, 0, 0.997927, 0, 1, 0, -0.997927, 0, 0.0643561, 0, 0.3, 7.41474 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]


